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Mobile App Design in Figma: From Concept to Prototype
Master mobile app design from concept to interactive prototype in Figma
π― What You Will Learn & Master
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Set up a Figma project and artboard structure
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Design high-fidelity mobile screens using components and styles
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Apply auto-layout for responsive component behavior
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Create interactive transitions and micro-interactions
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Export assets and prepare a clickable prototype
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Organize design files for handoff to development
π Course Overview & Syllabus Review
This course delivers a practical walkthrough of designing a mobile app interface entirely within Figma. Starting with wireframing basics, it progresses through component libraries, auto-layout constraints, and interactive prototyping. The instruction is clear and focused, avoiding unnecessary theory in favor of hands-on exercises that build a complete design from scratch. By the end, you have a functional prototype ready for user testing or portfolio presentation.
π Structured Curriculum Breakdown
6 Core Modulesπ Prerequisites & Requirements
- None
πΌ Target Career & Job Roles
UI Designer
Product Designer
UX Researcher
Frequently Asked Questions (FAQ)
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Duration:
6 total hours
Credential:
Completion certificate
Language:
English
Instructor:
Anton Voroniuk, Anton Voroniuk Support, Ε½eljko MilivojeviΔ