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Mobile App Design in Figma: From Concept to Prototype

Master mobile app design from concept to interactive prototype in Figma

🎯 What You Will Learn & Master

βœ“ Set up a Figma project and artboard structure
βœ“ Design high-fidelity mobile screens using components and styles
βœ“ Apply auto-layout for responsive component behavior
βœ“ Create interactive transitions and micro-interactions
βœ“ Export assets and prepare a clickable prototype
βœ“ Organize design files for handoff to development

πŸ“– Course Overview & Syllabus Review

This course delivers a practical walkthrough of designing a mobile app interface entirely within Figma. Starting with wireframing basics, it progresses through component libraries, auto-layout constraints, and interactive prototyping. The instruction is clear and focused, avoiding unnecessary theory in favor of hands-on exercises that build a complete design from scratch. By the end, you have a functional prototype ready for user testing or portfolio presentation.

πŸ“š Structured Curriculum Breakdown

6 Core Modules

πŸ“‹ Prerequisites & Requirements

  • None

πŸ’Ό Target Career & Job Roles

UI Designer Product Designer UX Researcher

Frequently Asked Questions (FAQ)

Mobile App Design in Figma: From Concept to Prototype
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Duration: 6 total hours
Credential: Completion certificate
Language: English
Instructor: Anton Voroniuk, Anton Voroniuk Support, Željko Milivojević

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